Sketching for Animation: Developing Ideas, Characters and Layouts in Your Sketchbook (Required Reading Range), by Peter Parr

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Sketching for Animation: Developing Ideas, Characters and Layouts in Your Sketchbook (Required Reading Range), by Peter Parr

Sketching for Animation: Developing Ideas, Characters and Layouts in Your Sketchbook (Required Reading Range), by Peter Parr


Sketching for Animation: Developing Ideas, Characters and Layouts in Your Sketchbook (Required Reading Range), by Peter Parr


Get Free Ebook Sketching for Animation: Developing Ideas, Characters and Layouts in Your Sketchbook (Required Reading Range), by Peter Parr

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Sketching for Animation: Developing Ideas, Characters and Layouts in Your Sketchbook (Required Reading Range), by Peter Parr

Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques.With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.

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Product details

Series: Required Reading Range (Book 65)

Paperback: 352 pages

Publisher: Fairchild Books (April 21, 2016)

Language: English

ISBN-10: 9781474221443

ISBN-13: 978-1474221443

ASIN: 1474221440

Product Dimensions:

8.3 x 0.9 x 10.7 inches

Shipping Weight: 2.9 pounds

Average Customer Review:

4.4 out of 5 stars

4 customer reviews

Amazon Best Sellers Rank:

#1,070,648 in Books (See Top 100 in Books)

I would highly recommend this book those who like to do animation as a career or hobby there is a lot to be learned from this book. The examplesare excellent for learning about fluid motion in any form of animation. I feel that there is a lot of helpful information in this book. you still need to know the basics to be able to produce the magic of animation.

I didn’t find the book that useful, but it has some great points that I think some will find useful. Sounds confusing, but I’ll explain.I wanted to learn how to design for animation, plus sketch fluid motion when I’m animating my roughs. I’m new to animation so I thought this would help. I am an artist who has read a lot of books, and designs characters and environments. With that said, this book did not provide information on drawing for animation, but was more about basic drawing. Things like perspective, basic shapes, gestures drawing, landscapes, etc. I have read, used, and still have so many books on these topics. So this information was redundant.With that said, I may have that experience, but others may not. I would say this is a good beginner/intermediate type of book that tells you what it takes to draw animation. To draw animation well you should have a basic knowledge of shapes, perspective, shading, anatomy, and motion/action. Does this book do that? Yes, and it does it well. One thing it did for me is let me know I was always on the right track with what I’ve been studying all these years.

Such an interesting book. Learning a lot and the images are amazing!

Great book.

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Sketching for Animation: Developing Ideas, Characters and Layouts in Your Sketchbook (Required Reading Range), by Peter Parr


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